Character Sketcher

Your job as Character Sketcher is to identify a character’s actions or traits and explain or prove these.  You will also need to identify the characters goal (which is what the character wants to do or accomplish) and identify the problem and solution in the reading.  You will complete a sketch or illustration of the character.

The character traits you choose will be implied character traits.  This means they are not directly stated in the passage.  You will need to use descriptive words to describe the traits.  Try to avoid using words such as bad, nice, and good.
 

Character Traits (3)

1. (Trait) Swift p. 3    par.4
Explanation and proof:  Grampa quickly chased after the bee, calling for Mary Ellen to hurry.

2. (Trait) Tender p. 27 par. 1
Explanation and proof:  Grampa showed Mary Ellen what his father had shown him.  He gave her the gift of understanding that books are full of adventures.  He cared enough about her to share his knowledge and gave her a gift.

3. (Trait)  Knowledgeable p.27 par.4
Explanation and proof:  Grampa is knowledgeable about what books contain.  He says that books contain adventure, knowledge, and wisdom.

Character’s Goal:
Grampa’s goal is to show Mary Ellen that reading can be fun and full of adventure.  She should not get bored reading a book.

Character’s Problem:

Grampa’s problem is how is he going to show Mary Ellen reading is not boring?
 

Solution or Possible Solution:

Grampa’s solution was to find a bee tree.  When he found the bee tree he took some honey for it and showed Mary Ellen that there was sweetness inside of a book as sweet as the honey.


 

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